Float or Sink - Cool Science Experiment

From the video, we know that the presenter use hands-on science and inquiry-based to make learning more engaging and fun. The instructional design that he use is Behaviorism because he is showing to the viewer on how to make an experiment to see whether the cans float or sink.

Advantages of behaviorism; 1.Behavior is shaped quickly.

2.The leaner adapts to the environment.

3. Behavior can be measured.

4. Initially teaching machines were crude and cumbersome, but now programmes can be run on personal computers.

5.Student works at own pace. Disadvantages of behaviorism; 1.It does not account for all kinds of learning.

2. It does not explain some learning,research has shown that animals adapt their reinforced patterns to new information.

3. Whole class teaching does not suit slow or fast learners, just the average paced learners.

4.Analysis of a child’s behaviour takes time and involves careful observation and record keeping.

Tuesday, December 11, 2012

Week 12 - Final Product Presentation

Salam..

Hi everybody..

Today we were required to present our final product which is our CDROM multimedia courseware product. Munir and I are quite nervous to present because we were competing with our group. So far, we seen so many interesting and attractive product that they have come up with.


The First Group present Suku Kata courseware.
The courseware is so suitable to use for pre-school teachers and pupils as well as for slow learner primary pupils. The users can find many interesting images, sound, animation and videos inside it.
The strength is they have many colourful animation and sounds effect.
The weaknesss is they need to resize the video so they fit well in the stage.

The Second Group present Lambaian Kaabah courseware - Form 4 students.
The courseware contain a lot of information about how to perform hajj. They include notes, simulations, animations that helps the users to understand more about the steps of hajj.
The strength is interesting animations. There are also few activities that helps users to test their understanding.
The weakness is verbal explanation is not working at the time of presentation.



The Third Group is us !!! We present Water Cycle courseware.
We need the comment and suggestions from our friends.






The Forth Group present Alatan Kemahiran Hidup courseware.
The courseware is so far the best they have come up with. All explanation given are very simple but informative. The animation and simulation together with the videos provided are very nice and fun to watch.
The strength is interesting animation, videos and sound sffect.
The weakness is there is few effect in spelling.

Tuesday, December 4, 2012

Week 11 - Documentation of Multimedia Project

There are 2 documents that can support the multimedia project development;
1. Design document or proposal
2. final report.

It is important because it;
1. allow all facts and figures regarding the development and process to be documented.
2. it tracks records for all steps, procedures, measures taken along the progress.


If we skip the documentation process, it will cause problems in the future.

A multimedia development project will need three type of documents;
1. planning design document
2. support document
3. final document

Support document normally contains;
1. how to use this CD/Program/Product
2.technical requirement (software and hardware)
3.installation guide (if necessary).



Final document contains;
1. reports the improvements that have been applied on the multimedia projects.
2. it include all the formative assessments outcomes, reviews, test reports, minutes of group meetings and decision made and improvements made to the projects.

In short final reports will have these elements;
1. an introduction to the report.
2. group meetings (date/discussion topics/decision).
3. Suggestions gathered from peers (if any).
4. comments and suggestions from prototype presentation.
5. testing and formative evaluation reports.
6. improvements/ changes made from the original planning document (new design/flowchart/storyboard etc.)
7.problems and issues faced throughout the development process
8.reflection of group member on multimedia development products.

Tuesday, November 27, 2012

Week 10 - Distribution of the Courseware

Today we learn about how to distribute our completed courseware.

There are many things to be considered, such as;
1. how to distribute
2. the efficiency of the courseware to the users.
3. storage -
a) magneto-optical disks (CDROM/DVD/BluRay)
b) Flash storage
c) networks
d) cloud




4. marketing strategy - testimony,
- how to market?
- where to start?
- what to considered?
- after sales



5. marketing plan
-advertising
-branding
-publicity
-pricing
-strategy
-sales promotion
-public relations
-product placement
-direct marketing
-sales
-research

Tuesday, November 20, 2012

Week 9 - Evaluation in Multimedia Courseware

Welcome back.

Today we learn about the correct way to evaluate our courseware.
There are three group of people that need to evaluate the courseware;





Group 1 - The Developer - us. We need to do some self-evaluate process. But for me, it just like doing a checklist to see whether we have make the progress on the acquired process or not.

Group 2 - The Audience - Alpha and Beta testing. For this one, I think it is best for pupils and other teachers who become user to evaluate or outcomes. Because sometimes, we couldn't find the weaknesses in it. But this group often find them.

Group 3 - The Expert - This group contains expertise in their field. Content expert, technical expert, methodology expert gather around here to give testing and evaluation and later on give critiques to what we have done.

There are also few type of testing such as;
1. Formative testing.
2. Summative testing

That's all folks.

Tuesday, November 6, 2012

Week 8 - Prototype Presentation

This week each group need present their multimedia courseware prototype. Munir and I are very nervous about it. (First because we are the only duo in our group since Mus had already quit his study. Second because there are so many things that need to be configure and fix..hehe)

So here are some preview of our courseware prototypes.




Other groups present their best prototypes also.
Group 1 - Belajar Suku Kata
Group 2 - Us (Water cycle)
Group 3 - Kemahiran Hidup (Peralatan Tangan)
Group 4 - Pendidikan Islam (Haji)
 

Overall we can see almost 60 percent of the courseware have already finished. And we hope we can fix all the problems with our action script and make sure we are on the right track and behind the schedule as well.

Tuesday, October 30, 2012

Week 7 - Testing & Evaluation

Welcome back..

Today we learn how to do some testing and evaluate a multimedia project in proper way.
Here are some infos about the testing and evaluating

What should you evaluate?

Students, instruction, process

Evaluating your multimedia educational materials ultimately is the process of engaging not just with the question, "How well did the students learn?" but also with the question, "How much of the students' learning is due to the multimedia educational materials you've created?" Newby et al distinguish evaluating the students from evaluating the instruction (in our case, instruction can refer specifically to multimedia materials). Techniques for evaluating student performance is a large topic and beyond the scope of this course. You can evaluate how well students learn by measuring changes in knowledge through assessment (Level 2 in Lee & Owen's Table 25.1) or by evaluating how their real-world performance has been affected (Level 3 in Lee & Owen's Table 25.1, also p. 193). Another area that Newby et al touch on is evaluating how well students use multimedia to generate material (such as portfolios and blogs) which you can assess. This is a very interesting and very relevant topic which is also beyond the scope of our course; see Newby et al's reference list on page 253 as a starting point for assessing student-generated multimedia.

You might also need to evaluate the development process itself. Take the case of a workplace training intervention. After you have deployed the instruction, evaluated student performance, made predictions or actually observe changes in worker performance, and kept track of all the development costs, you might evaluate the return on investment for the company. (Evaluating ROI is Level 4 in Lee and Owen's Table 25.1)

For this course, we are interested in evaluating the multimedia educational material itself, not the students nor the process, so let's look at some ways in which we can do that.
 

When you should evaluate?

 
 

Techniques for evaluating usefulness

Techniques for assessing usefulness are discussed by Newby et al, which include the following:
  • Use pre- and post-tests to determine the effectiveness of the materials
  • Use student tryouts to determine the effectiveness, efficiency, and appeal
  • Use direct observation to determine the effectiveness and efficiency
  • Talk to students to determine appeal and effectiveness
  • Ask a colleague to review the materials
  • Ask a colleague to observe how the learners use the tool during deployment

Tuesday, October 16, 2012

Week 6 - Project Need Analysis Presentation

Our lecturer ask all groups to come up with the need analysis for our projects.
These are examples of need analysis that we can use.
He also taught us about the flowchart and how to create one to show the flow of some process